It is a free resource designed for use within specialist and mainstream schools and can be enjoyed by all students regardless of their abilities.

Cybersmart Access characters

Media

Flash-based games with text alternatives.

Age group

11–14    

Key issues

  • Safe social networking
  • Protecting personal information
  • Responding to cyberbullying and unwanted contact
  • Digital reputation
  • Responsible online and mobile use.

Lesson plans

Cybersmart Access resources have been developed by teachers with expertise in special education. Each of the four Cybersmart Access games are supported by teacher resources to help reinforce key cybersafety education messages for students with special education needs.

Two units of work are provided for each of the Cybersmart Access games, one targeted at upper primary students and one targeted at lower secondary students.

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